Finally Drifting! (and More)

Its been a bit. Much progress was done in just the last two days. Before I implemented the new drifting system I imagined a whole new system to make implementing it and other future features more seamless and straight forward. Most of the kart's main script is now rebuilt from the ground up. The system is nearly how I want the baseline to be and I might start focusing more on content like special mechanics, karts, characters, and tracks!
New Features:
Kart can now drift by driving up to a certain speed then hopping and holding a direction before landing.
After a short amount of time while drifting, blue sparks will come off of the wheels. If you let go of Hop during this, you will get a short boost of speed.
Bug Fixes:
After redoing most of the kart's script I used a new method of aligning the body to the surface normal that I found in research, this has eliminated most all problems regarding passive interaction with the track as described in earlier Devlogs.
Bugs to Fix:
HTML file export doesn't seem to be working one to one and it will make showing off the current build a little more difficult. This is why I have provided a temporary executable download if anyone really wants to try the current build while I figure out how to fix the issues with the HTML version.
Files
Get CapsulKart (System Test)
CapsulKart (System Test)
Kart Racer Prototype
Status | Prototype |
Author | JarvisQuest |
Genre | Racing |
Tags | 3D, Godot, No AI, Real-Time, Third Person, Vehicles |
More posts
- New Programmer Art!15 days ago
- First Update (new features)16 days ago
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